I was struck by this fact when I completed Call of Duty 4 last week - games are becoming increasingly like films every year. Not so much due to the graphics, the score or any aesthetic reason. This game drew me in, so much so that I even began to empathise with the characters. I'm bound to drop spoilers here, so if you plan on playing CoD4 at some point, save this article for another day.
I don't play many new singleplayer games. For the past three years I've had a rather unhealthy obsession with Counter Strike - it started off slowly, I joined a clan and found myself hungering for organised matches every evening, I even went to a LAN at one point. The urge to shoot at virtual representations of real people was so great, it became a dominant part of my life. It was something of a social thing, more about the people than the gaming at times - but that's a seperate story. Most importantly, I began to realise how important a human face can be on a computer generated character's body. I barely touched a singleplayer game during my time with CS; and aside from the Half-Life series, Call of Duty 4 is the only new shooter I've properly played since 2005.
There's a fascinating graph that can easily be found on Wikipedia here that studies the usage of the terms "Doom clone" and "first person shooter", looking at their respective usages in Usenet posts between 1993 and 2002. The phrase "Doom clone" looks to have been conclusively defeated by "first person shooter" by late 1998, which interestingly coincides with the release of Valve's Half-Life. But like the secretive Trystero in The Crying of Lot 49 (I'm sorry, that's the second Pynchon reference in two posts – I'll try and cut them down) the phrase was not quite defeated, but merely forced underground, along with the games that remain lumbered with the label. To be honest, the fact that mainstream magazines and the game-playing public labelled games like these as "Doom clones" was a bit unfair. The games weren't exactly carbon-copies of the massively successful id classic, many didn't even use its influential engine – it's just that the early competitors to Doom were sometimes looked down upon and have been largely forgotten today – even when some of them were brilliant in their own right. So what defines a Doom clone? Well, by my definition a Doom clone is an FPS released between 1993 and 1998, which use sprites for their characters and objects and generally have Doom-esque technology to work with. Some games on the list are still famous today – others have fallen into at least partly undeserved obscurity. Because of the relatively primitive engines they use, they can often be difficult to get working on modern operating systems – but where possible, I'll offer some advice as to how these games can be played in 2008 (remember that DOSbox will theoretically run them all). Incidentally, for those who have yet to experience the joys of Doom itself, it can be found in a Collector's Edition on (for example) Amazon, and there's a guide to getting the game to run under XP over at the excellent Doom Wiki here. For now though, on with the list – from #10 right up to #1…
Yet another peice of depressing news about the Neuromancer film in development. And I was just getting over the fact that Kahn is the director. (I've come to the opinion that people should be giving Kahn a break. He has enough talent to make this film work.)
From 7artspictures.com
"Based on William Gibson’s seminal cyberpunk novel, […]
Over the last few days, artwork previews from the new Ayreon album, 01011001, have been released on the official Ayreon site. Some of these images are familiar as they featured in the album's trailer, though in a much smaller scale. There is a different image for each track, with the exception of tracks 2 […]
Hell, I haven't published a novel. But I've tried harder, and got further, than most. I remember trawling huge numbers of sites trying to find some master plan, some unstoppable secret weapon to help me get my first novel published. What I can tell you is that the guides that are out there are largely contradictory and often misleading. And whilst the business of writing and publishing novels is a difficult, time-consuming, and ruthless one, there are a few golden rules that you can try to stay within if you're really serious about becoming the next Stephen King, Philip Pullman or (god help us) Dan Brown.
This is the second film, the first being The Fountain, that I've watched recently which tackles the question: "What if you could live forever?" The Man From Earth has an uncomplicated story, though there are a few twists as the film progresses, which doesn't distract from the intellectual debate which is the focal point of the film. It begins by introducing a college professor who is leaving his job after 10 years. His impromptu farewell quickly turns into an emotionally involving debate when he, almost casually, reveals that he is 14000 years old. With characters from varying fields of science (such as a Biologist, Anthropologist, Archaeologist, Christian Literalist, and Psychologist) the discussion covers all the issues about a potential immortal man, from the science of it to the religious implications.
The first film to be based on Phillip Pullman's "His Dark Materials" trilogy. This was produced by New Line Cinema, who also made the Lord Of The Rings films, and they are obviously hoping to repeat that success with these films.
Set in a parallel world, where humans have external souls or 'daemons', usually in the form of animals. A young girl, Lyra (Dakota Blue Richards - great name!), living in an alternative Oxford, embarks on series of adventures which take her to the island of Svalbard in the arctic ocean.
On the way she encounters a Texan airship captain, Sam Elliot, and hires the services of an alcoholic armoured fighting polar bear, voiced by Ian McKellen. Daniel Craig, the latest Bond, plays an Indiana Jones type adventurous scholar and his co-star from Casino Royale, Eva Green, plays the queen of the witches.
My last article detailed how to write a very simple mod for Counter Strike Source servers; here, I plan to go into more detail. I will assume basic knowledge of Python, and an understanding of how to create a simple addon on your source server - essentially I plan to discuss Eventscripts' API and features.
Userids
Each […]
Progressive music was the first genre that really captured my interest, although I had been listening to far more mainstream rock music for several years before I came across any of the albums in this list. It was doubtlessly the originality that first attracted me to prog, progressive metal in particular, because so far I had never managed to find any music that I still enjoyed after several listens. Even though it took me quite a while to appreciate many of the albums in this list, there isn't a single entry that hasn't remained fresh - in fact I still find myself enjoying these albums more with each listen.
It's near impossible to create a definitive list of the best progressive metal albums because of the incredible variety that exists within the genre. The ten which I have eventually settled on are all albums which I love, and which show the all the extremes and the diversity of the genre; I've included softer albums, which feature a lot of progressive rock, and heavier albums that are interlaced with death metal elements. There is of course a lot of personal bias in this list; I love albums with stories or strong themes, so I’ve favoured some concept albums.
Street Fighter 3 is a fantastic game. Utterly incredible for a rainy afternoon - and since summer 2007, it's been possible to play on the PC. If you want to try it out, all you need to do is follow these simple instructions.
1. Download CPS3 Emulator
I tried a load of different emulators, including the latest […]