Eventscripts 2.0 - Now With Python

Daniel - Oct 28, 2007 - Games Tech Code

Earlier this week, Eventscripts 2.0 for Source games (Counter Strike: Source, DoD: Source, Team Fortess 2) was released. Alongside the inbuilt scripting engine, there's now support for the incredibly easy to use, versatile and powerful Python. Ever wanted to create a mod for one of Valve's multiplayer games? Now's your chance. Featuring:

  • Performance boosts! Many existing scripts will see dramatic performance improvements. Core libraries (e.g. popup, keymenu) were rewritten in Python for speed.

  • Multi-lingual support: Addons can now easily provide strings files for translation. Take a look at the MugMod 2.0 example to see it in action.

  • New! eXtensible Admin (XA) (Coming Soon) Full-featured admin addon, written to be easily extensible with your existing ES scripts. (Join the private beta)

  • Automatic addon downloads (Coming Soon) Admins will be able to use es_install to download and install addons via their console. It will support installing any approved addons directly from the Addon Manager

  • And more! Chat filters, tick listeners, raw client command handling, new ways to optimize EventScripts for clan/tournament servers, more VGUI menu support, effect library, bug fixes, web page parsing, reliability improvements

Check out the Eventscripts Python Site and give it a go!

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