Earlier this week, Eventscripts 2.0 for Source games (Counter Strike: Source, DoD: Source, Team Fortess 2) was released. Alongside the inbuilt scripting engine, there's now support for the incredibly easy to use, versatile and powerful Python. Ever wanted to create a mod for one of Valve's multiplayer games? Now's your chance.
Featuring:
Performance boosts!: Many existing scripts will see dramatic performance improvements. Core libraries (e.g. popup, keymenu) were rewritten in Python for speed.
Multi-lingual support: Addons can now easily provide strings files for translation. See the MugMod 2.0 example to see it in action.
New! eXtensible Admin (XA) - (Coming Soon) Full-featured admin addon, written to be easily extensible with your existing ES scripts. (Join our private beta)
Automatic addon downloads - (Coming Soon) Admins will be able to use es_install to download and install addons via their console. It will support installing any approved addons directly from the Addon Manager.
… and more!: Chat filters, tick listeners, raw client command handling, new ways to optimize EventScripts for clan/tournament servers, more VGUI menu support, effect library, bug fixes, web page parsing, reliability improvements, etc.
Discussion
No comments for “Eventscripts 2.0 - now with Python”
Post a comment